Or rather, they accommodate data for what is to come in the future, because their function is to lay a foundation and explain a certain twist rather than simply adding information. Melody of Memory leaves us from the beginning within its World Tour, a kind of Story Mode in which Kairi tells us as a narrator some of the most important moments of the Kingdom Hearts plot until reaching a final stretch of approximately half an hour where details that fill in the gaps of the end of Kingdom Hearts III are explained. The adaptation process is not very expensive but it is good to qualify it in case doubts arise beforehand In general, by the way, it works well, although it is true that sometimes it gives the impression that there is some problem with the detection of the pulsation that can lead us to miss notes without this being something necessarily our fault. In this case, with a more action-oriented approach to the game, attack with the upper buttons (L1 / R1) or X while the others are saved for specific actions such as jumping or gliding. The distribution of the buttons is a bit shocking at first, generally associated with the position of the character, that is, if we have Donald, Sora and Goofy, we tend to think that the buttons assigned to the blows would be -on PS4- the square, x and circle, a bit like the other musical games on the market functioned by association of color and position. There are some that require two hits, others that we will have to hit by pressing two buttons or even three at the same time, also using jumps or planning to collect notes. From the simple heartless like the shadows to the big ones, incorporeal or shady, depending on the point or world in which we find ourselves. Sora, Donald and Goofy (or any of the other three groups of characters that we will unlock in the story) advance through a stage that simulates a pentagram while multiple enemies appear on the screen that we have to annihilate in our path. The concept being the same (accompanying the melody by triggering several notes) has changed its visual presentation. In that sense, MoM is a breath of fresh air to a formula that worked perfectly but required a little change of scenery for a proper celebration. But understanding that each franchise has its peculiarities and hallmarks, they have not limited themselves to taking the basis of the above and changing the characters and the soundtrack. It’s an idea that the company had previously explored in the wonderful Theatrhythm Final Fantasy saga, and even in a Dragon Quest-themed version released on Nintendo 3DS and that sadly stayed exclusively in Japan. And it was precisely this context that Square Enix has decided to take advantage of to launch a simple, jovial and carefree title on the market a tribute to one of the best composers in the history of video games: Yoko Shimomura.īecause Kingdom Hearts: Melody of Memory does not work as much as an expansion in musical-rhythmic format of the franchise created by Tetsuya Nomura as it does as a celebration of the masterpieces composed by Shimomura for almost two decades, with the Kingdom Hearts saga fulfilling its 18th anniversary in Europe in these precise days (remember that it arrived on Novemto our territory) seems the ideal moment to dive into magic, the ‘elf’ of this composer’s work, so what we find is, said ‘simple and clean’, a monument to unforgettable melodies that have accompanied us for many years.ĭesigned together with Square Enix by the Japanese company Indieszero, Melody of Memory (MoM from now on) proposes a regression to the past and a leap to the future of the series in musical format. A few days after the launch of PlayStation 5, with Xbox Series X already on the market and Cyberpunk 2077 showing its paw, it is clear that we are going through an intense moment in the community. In a terrible year like this 2020, video games can serve as an escape valve from the real world vivid scenarios, full of detail, impossible fantasies, memorable characters that help us pass the hours and numerous game systems designed by and for the enjoyment of the player.
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